Friday, 16 October 2015
The Walking Dead SFX breakdown - Compositing
I absolutely love this video because it just shows you how much detail and depth you can add to a scene in the editing process by using layers and compositing. I also love the fact that before i saw this video i had no idea that most of the scenery and the 'walkers' that we see on-screen actually aren't there, and have been added using compositing. It has made me realize how helpful and effective this editing process is! After seeing this i had no choice but to share it as it's such a great example of compositing. Hope you enjoy!
Wooden Block Assignment-Animation 1
Wooden Block Assignment
For our first assignment we were asked to animate a wooden block in various ways. The first animation was to move the block from point A to Point B. The clip had to be 4 seconds long with a 25 frame hold at the beginning and end, and the cube had to move at a constant speed. My first attempt at this was pretty good however i had forgotten to add the 25 frame holds in which meant i had to redo it. My second attempt was very successful but unfortunately it corrupted during exportation and was lost. I finally got my animation filmed and uploaded successfullly, third times a charm!
Cube A to B
The same thing happened with my cubes 'speed up, slow down' and 'pendulum' animation, but thankfully i was also able to make and upload these successfully too.
Cube Speed Up Slow Down
Cube Pendulum
The next exercise was to use two cubes and create an 'interaction' between them. My idea was originally to have the cubes in some sort of 'fighting' scene, but then i saw that most people had done this so decided to make my cubes dance.
Cube Interaction
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